If you opted for the real key rather than a plastic one, drop it immediately after going past the red door. Get into the warden's office like you normally would. Acquire a red key mould from a vendor and craft a plastic red key, or knock out guards until you find the red key. Get the jet pack and replace the wall block. Anomaly: Obtain a crowbar, and chip into the room with the contraband desk. Players can find you by simply hitting the locker or locking on to you. You can also ambush players by hiding in the locker next to the contraband desk, and attacking them when they start searching the desk.(Note: this strategy is not foolproof. If you find a circuit board or length of rope, hold onto them, as this prevents others from escaping. Air Force Con: Immediately get the bed sheet from your bed.Chip through the perimeter wall and escape! Dig up from the far east of the room, this should put you beyond the electric fence. Head underground, enter the area in which one of the guard speaks during roll call, and head north to a room with an alien in a vat. Using the toothbrush in your desk craft molten plastic and a plastic red key. Area 17: Acquire a red key mould, flimsy pickaxe and a lighter from vendors.For the red key, head east trough the red door between the south building and the control room, and then south so that you're at the south perimeter wall (with full durability on the pickaxe - otherwise, you won't have enough to escape). If you have the green key, go to the south west corner of the map, and head through the kitchen, past the contraband detectors, to the west perimeter wall. You should also steal any medkits, energy drinks and adrenaline shots you find, in case others attempt escaping this way. Fort Tundra: Craft a sturdy pickaxe, and start knocking guards out until you find a green or red key and steal it.However the Dogs will still be deployed, and if you aren't fast enough, you'll get knocked out. Go to the helicopter (the wiki page for this prison explains where.) Don’t bother with making a copy, because you can make it to the helicopter without triggering Lockdown. H.M.P Offshore: Obtain nunchucks or any Weapon from vendors and flatten guards until you get a Red Key.And if you loose some important items, the contraband has an obvious trail. Check the area near the engine bay first, as there are three desks for the items to turn up in. The red key may prove useful as a get out of jail free card against other players. H.M.S Orca: The most important item you should get is Tubing, as both escapes require it.Alternatively, if the power gets cut by another player, rush for the perimeter fence and cut through. Escape like you normally would using the Speed McQueen method. Most officers have sugar mints on them - knock one out and steal them. Your desk has enough materials to make sturdy cutters, minus 1 file. K.A.P.O.W Camp: Acquire the Makeshift ladder, can of soda and (optional) file from vendors. Head to the middle of the south second floor and use it to chip through the wall next to the chair. Just like in Center Perks 2.0, buying an adrenaline shot and/or another weapon will help you fight off other players.
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